30 October, 2004

The New York Times > Technology > Circuits > Weaned on Video Games

The New York Times > Technology > Circuits > Weaned on Video Games

this article is fascinating. with all the research on MMORPGs coming out saying conflicting things (its good for you, its bad for you, its good and bad for you, there are different strategies, etc.), adding young children to the mix may have two results - making the research itself of interest to a wider audience and more fundable, and creating a very interesting social impact that we will only see in about a decade. I wonder though... the part about non-traditional controls is intriguing. What about those non-traditional controls? will they be able to energyze not just the body and mind, not only teach, but also challenge and call to create?

Many people have worried about kids reading less and watching TV more, that part of the shift to a purely visual entertainment may be affecting ability to visualize and even imagination. I wonder how video games will impact this.

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